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Hera's Revenge

A fast-paced 2.5D action platformer where you rise from mortal to goddess. Your judgments permanently rewrite the mythology.

A mythological action platformer · Coming to PC & Consoles

See it running

Trailer + Gameplay

Official trailer · more gameplay on the Steam page.

More gameplay and screenshots on the Steam page · wishlist Hera’s Revenge.

Core player experience

Four systems, one transformation

Everything the player does feeds the same fantasy: earning godhood, piece by piece.

Fast mobility combat

⚡ Fast-Mobility Combat

Dash-driven encounters combining melee, ranged, magic and aerial movement. Positioning and timing over brute force.

👑 Mortal → Goddess

Divine armor pieces are simultaneously a gameplay unlock, a visual evolution and a canonical signal to the world. Not cosmetic · structural.

Living Mythology System realms

🌍 Living Mythology System

Judgments over gods, factions and realms persist across three world-state layers · and carry into future titles of the saga.

🐺 Oracle Companions

A permanent early choice · Lynx or Bonzoi · that shapes guidance, dialogue and which myth the world remembers.

Core mechanic

Mortal by default. Goddess for seconds.

The heart of Hera's Revenge: you play as mortal Hera, and divine power is something you earn, manage and grow.

1 · Hera Mortal

Most of the game is played as the mortal Hera: fast, clever, vulnerable.

2 · Hera God

Transform for a few seconds of divine power. When it ends, a cooldown blocks the next transformation.

Collect the divine set · every piece extends your transformation

Crown
Greaves
Vambraces
Cloak
Dragonscale Vest
Scale Guards

How divine power grows

1
Transforma few seconds as Hera God, then a cooldown where you cannot transform again
2
Collect divine armor piecesevery piece you find extends your god-form time
3
Complete the setfull armor grants unlimited transformation: you have truly become a goddess
4
Find the Purple Armorunlocks the Ascension form and a superior set of skills

The hidden path · Purple Ascension

The Purple Armor

A hidden divine set, found only by those who uncover every secret.

Hera · Ascension

Wearing it unlocks the Ascension form: a new, far stronger set of skills.

Combat · three forms

One goddess, three ways to fight

Transform mid-combat (Q) and switch arsenal. Each form has its own weapons, magic and identity, with six abilities equipped at a time and more unlocked in the skill book. Sword combos, kick chains, double-jump, dodge and parry underpin all three.

Mortal · the warrior

Agile and tool-dependent. The only form that wields a magic staff, because her power is not yet innate. Weapons: sword, staff, fists.

  • Fireball · area fire that explodes on impact
  • Burn · instant damage, no travelling projectile
  • Ignite Weapon · flames on your blade, extra fire damage per hit
  • Heal · area healing for you and nearby allies
  • Slow · ice that slows enemy attacks and reactions
  • Dodge · evade with brief invulnerability

+ Grenade Rolling, Counter Attack in the skill book

God · the storm goddess

Innate magic, no staff needed. Slow but devastating, built to break groups. Time-limited: 20 seconds of power, 60 to recharge. Weapons: great sword, fists.

  • Thunder · multiple bolts strike enemies from the sky
  • Lightning Jump · a bolt you follow, repositioning you on impact
  • Flash Assault · circle the enemy at speed with chained hits
  • Shocking Leap · become lightning and travel at great speed
  • Blinding Flash · a blinding light rises and explodes
  • Backflip Dodge · evade with invulnerability

+ Shock combos, Focus, Healing Dome, Frozen Path in the book

Ascension · the final form

Unlocked with the Purple Armor. Dark, telekinetic, innate magic. Maximum damage and spectacle, everything hits harder. Weapons: great sword or bare hands.

  • Meteor · summon meteors that explode on impact
  • Raining Dark · homing dark projectiles that chase enemies
  • Telekinetic Slam · rip up debris and smash it onto the enemy
  • Summon Fury · a fireball orb that hurls projectiles nonstop
  • Drain · drain the energy of nearby enemies
  • Teleport Dodge · blink away, invulnerable through it

+ Bind, Magnet, Sticky Grenade, aerial slams in the book

Companions · the Oracles

Choose who walks with you

At the start, you choose a guide. It doesn't change the story, it changes how you play and what you notice. The world is the same; your experience of it is not. This is a choice of lens, not of sides, and the only decision in the game you can never fully undo.

Bonzoi concept
Bonzoi · the one who holds

Kind and protective. He doesn't make you deadlier, he makes you last. You survive what you shouldn't and explore without fear of running dry.

  • Heal · heals and shields you in the worst moments.
  • Lift · if Hera falls, he brings her back.
  • Fetch · gathers what he finds and brings it to you.
Lynx concept
Lynx · the one who sees

Tactical and sharp. You see enemies before they see you, and you catch the secrets, traps and paths you would otherwise walk straight past. You play with your head, one step ahead.

  • Alert · marks nearby enemies and keeps tracking them through walls for a few seconds. The marker colour tells you how dangerous each one is.
  • Scout · once the close ones are marked, it goes ahead on its own to warn you of what's coming.
  • Track · finds and points out whatever is hidden in the area.

Both levitate, so they follow you wherever you jump.

The choice

You can switch Oracle if you find the other mid-level, and from there you choose each screen. But the game remembers who you spent the most time with. At the end, your Oracle becomes a real animal; the other fades into myth. No menu decides it, who you walked with does.

Co-op · 2 players

Better with a friend

Bring a second player and they become the Oracle at your side, marking enemies, healing you, reviving you and fetching what you need. Solo, you have to choose, and one Oracle is lost to myth. In co-op, neither fades.

Solitude forces the choice. Company is what lets you lose nothing.

Interactive 3D · live in your browser

The gods, in real time

Actual in-game character models. Drag to rotate · scroll to zoom · right-click and drag (two fingers on mobile) to move around.

Hera · MortalOlympus
Hera · GoddessOlympus
Hera · AscensionOlympus
ZeusHeaven
GaiaEarth Realm
Emerald SentinelEarth Realm
PoseidonSea Realm
Frostbound KnightSea Realm
CharonLimbo
Death KnightLimbo
HadesUnderworld
Emberbound WarlordUnderworld

Gameplay loop

The gameplay loop, from seconds to hours

What you do every second (move, fight, collect) earns what changes everything (judgments, divine armor, the fate of each realm).

Micro · seconds–minutes

Moment-to-moment play

1
Move & dashfluid traversal, aerial control
2
Fightmelee · ranged · magic, adapt per enemy
3
Collect & upgraderesources, artifacts, ability charges
4
Unlock the routenew path opens · harder, richer

⟲ back to movement · stronger, faster

Macro · per realm, hours

Campaign-level play

1
Explore a realmOlympus · Sea · Underworld · Limbo · Heaven
2
Judge gods & factionskey decisions with permanent consequences
3
Earn a divine armor piecenew powers change combat, traversal, puzzles
4
World-state shiftsfactions, portals, routes and lore react

⟲ the canon persists · into this game, and the next

Current build & art direction

In-engine today · March 2026 build

Screenshots captured from the current Unity build · UI, environments and characters in active development.

Key art In-engine In-engine In-engine In-engine In-engine In-engine In-engine

Art & tech approach

Hand-drawn worlds, engineered to run light

Every environment is hand-painted and built in parallax layers. Move your mouse over the scene · click a world below to bring it up.

🖌 Hand-painted backdrops

Each realm is illustrated by hand: a distinct palette, mood and silhouette language per world.

🏔 Parallax depth

Backgrounds are split into layers that move at different speeds, giving cinematic depth to 2.5D scenes without heavy geometry.

⚡ Performance dividend

Painted layers instead of full 3D scenery means small builds, fast loading and high framerates on modest PCs and Nintendo Switch.

Interface

A HUD forged in the same mythology

Hand-crafted interface components: ornamented panels, diegetic icons and a currency with the face of a god.

Weapon barWeapon Bar
Health barHealth Bar
Inventory gridInventory
Quest scrollQuest Scroll
Armor slotsArmor Slots
Item panelsItem Panels
Divine helmet pickupDivine Pickup
Currency coinCurrency
Health frameHealth Frame
Ability symbolsAbility Symbols
Dash ability iconDash Icon
Sprint iconSprint Icon

Interactive 3D · pickable items & decoration

Relics of the realms, in your hands

Actual in-game pickups and world props. Drag to rotate · scroll to zoom.

Heart Vessel
Goddess Statue
Health Shrine
Stormbound Orb
Sylvara Warden
Violet Gate
Time Vessel
Crystal Spires

Art book

The concept art dossier

20 pages of characters, weapons, armor sets and environments.

Join the ascension

Every wishlist makes Hera stronger

In development by Funciona84 · Zaragoza, Spain